Video games aren’t just fun, they can be powerful vehicles for learning as well. In this course, we discuss research on the kinds of thinking and learning that go into video games and gaming culture, benefits and drawbacks of digital gameplay, tensions between youth culture and traditional education, and new developments intended to bridge that growing divide.Video games are one of the fastest trending topics in media, education, and technology. Research across fields as disparate as science, literacy, history, visual processing, curriculum, and computer science suggests that video games aren’t just fun – they can actually be good for your mind as well. In this course, we will discuss current research on the kinds of thinking and learning that go into video games and gaming culture. We’ll investigate the intellectual side of digital gameplay, covering topics that range from perception and attention in Left 4 Dead 2 to the development of historical understanding in Civilization to collaborative learning in massively multiplayer online games like World of Warcraft. Throughout the course, we examine the inherent tensions between contemporary youth culture and traditional education and new developments in games for learning that promise to help bridge that growing divide.
Squire, K. (2011). Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Technology, Education--Connections (the TEC Series). Teachers College Press. 1234 Amsterdam Avenue, New York, NY 10027.
Steinkuehler, C., Squire, K. & Barab, S. (2012) Games, Learning and Society: Learning and Meaning in the Digital Age. Cambridge University Press.
Gee, J.P. (2004). Situated Language & Learning: A Critique on Traditional Schooling. Routledge.
Gee, J.P. (2007). What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated. New York: Palgrave Macmillan.
Some assignments require you to play games of your choice, so it is presumed that you have access to a computer, console, or portable gaming device.
No problem! All released content will be available for you to view.
Students who complete the entire course will receive a Statement of Accomplishment.
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